Sunday, June 18, 2006

Ultima Underworld II

More research, this time Ultima Underworld.








This is definitely the style of game I'm most interested in, Elders Scrolls Arena & Daggerfall, as I remember them as being one of the best games I've played when they first came out.

Not surprisingly they don't hold up very well with the test of time, in fact they are nearly unplayable by modern day standards.

However, I still remember them with rose tinted spectacles in all their glory.

The knack is to make a modern game play the way you remembered them to play like, not actually play like them, if that makes any sense.

Thursday, June 08, 2006

From tiny Acorns, mighty Oaks grow...

///////////////////////////////////////////////////////
/// Name: main.cpp
/// Author: Paul Rowland (area51)
/// Desc: Rogue Lore. A 3D graphical 'RogueLike' game.
///////////////////////////////////////////////////////

#include "game/Game.h"

//! Main game loop.
int main()
{
CGame game;
game.run();
}

Tuesday, June 06, 2006

4E5 Contest

Excellent, Gamedev's 4E5 (4 elements no5) game contest has just begun.

And as I havn't really started coding yet, I will enter 'Rogue Lore' when it's done. Deadline November 30th 2006.
http://www.gamedev.net/community/forums/topic.asp?topic_id=396666

Sunday, June 04, 2006

Bamboo and Rice Paper

I've finaly decided on how I will build my 'Rogue like' game, and is as follows:

Technical
C++ using Visual Studio Express 2005
Irrlicht 3D Engine
IrrWizard Game frame work (of course)
mySQL database

Game mechanics
First Person 3D
Perma-death.
Random dungeons.
Lots of Items, Armour & Weapons.

Friday, June 02, 2006

It's a baby boy !! (or maybe just a maze)


Humble beggings of a RogueLike, a random maze.